Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

MaddoxShine

7
Posts
A member registered Aug 26, 2021

Recent community posts

on levels 15 and 24 if you push the box off the right side it will float allowing you to jump from it to the end. It's probably harder than the actual level but still a cool skip great game!

Cool idea and well executed!

Cool game! Everything before the "boss" fight felt a little repetitive but the bosses green attack the went slightly ahead of where you were forced you to change direction which made the fight more interesting


Thanks for the game, Good luck!

Cool music and art, controls were clean just a few bugs and tips to report

1. Sometimes you would take damage even if you hit an enemies head so maybe make the hit box for that smaller

2. After a few attempts i realized I would occasionally die with one heart left and or a heart would be skipped

3. Randomly double jump sound effects and particles wouldn't go off even when the double jump worked

Fix these, add some more levels and I can definitely see this as a full game

Thanks for the game,

Good luck!

Took me a minute to figure out the rules even after reading 'how to play' I assumed I had lives and didn't understand how I was losing when i wasn't near any enemies.

I would suggest starting out easy slowly and ramping up the difficulty for newer players as it took me 5+ minuets to learn how to consistently beat the first wave

Thanks for the game,

Good luck!

I like the random generation aspect but it would be cool if there was an option to play pre-built levels over and over until you've mastered them. As it is I get thrown into a different level every time and usually die immediately. If you do that and have the difficultly go up slowly(starting with almost no bombs and eventually getting to cheat code range impossible) i would definitely play this more

Really enjoyed this game, particularly the satisfying sounds and endless difficultly(high score 7) . I don't know if you're planing on continuing this project but if you are here are some suggestions:

1. Make it clearer what note your on and if you have messed up the given pattern. Maybe the note you have done could glow at the top of the screen and a sad sound could play when you hit the wrong enemy 

2. The health at the top was hard to see, it would be more friendly if the player didn't have to look back and forth and a health bar just followed them(same might go for the notes themselves come to think of it)

3. Anything past level 5 was brutal and that's not salt talking xD, I think a grace period after getting hit would greatly improve the player retention rate


Great submission,  good luck!